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Styrka - Sep 3, 2013 00:19

Have Monster Hunter games become easier for American Audiences?

Hey there, Styrka here.

So here is a bit more of a serious question:

Are capcom and nintendo taking it easy on us Americans with newer monster hunter games? I went back and tried the first monster hunter game, recently, and got demolished. DEMOLISHED. Even going from Tri to Tri U (Low rank village monsters are paper mache), I can't help but feel as though the monsters got weaker, although Tri U gets G-rank, which is a whole different story.

The monsters, too, I feel have become more forgiving, for the most part. We've nothing like the Fatalis' in the new games. Perhaps they are just *Different* games, not easier necessarily. Maybe MH4 is going to turn around and back hand us with the return of Rajang.

So, are the games getting easier, or is there just a good weapon to use against everything now, or some other explanation?

Time will tell.

-Styrka

Best Answer

DekuTree - Sep 3, 2013 01:59

This has been a topic of debate for me for a long time. The way I see it, the games haven't gotten easier, they've gotten fixed. A common complaint I hear about earlier monster hunter games such as the original and even Freedom Unite is that the hitboxes are broken and create an 'artificial' difficulty. It's harking back to the early NES days, where games were called 'difficult', but were actually unfair (I'm looking at you, Ninja Gaiden). This may be the same case with the older monster hunter games.

Fast forward to the days of Tri, Portable 3RD and Ultimate, hitboxes are better. With experience, Capcom obviously get better at making these games, so there's less "Argh that hitbox was terrible!" and more "I can't believe I let myself get hit by that!".

Of course it's not all perfect. Plesioth's tail-whip is now worse than his hipcheck, and the instant-run that Rathalos and Rathian have is the most dated thing in the game in my opinion.

So I guess what I'm saying is that the older games had a bit of artificial difficulty in them, and upon being fixed to be reasonable it turns out the games are not as hard as they appear. Of course a lot of the difficulty in Monster Hunter is finding out how everything works. So I think understanding the game is now the main source of difficulty rather than coping with dodgy hitboxes (E.G. I can take down a Zinogre in 5-10 minutes with a greatsword because I know it handles and how to use it to it's full potential. A newer player may take a lot longer if they do not understand charge attacks for example)

So the games are becoming higher quality, but in turn becoming easier.

4 Comments  •  1 Upvotes

LoachyYou say this like difficulty and unfairness are mutually exclusive. The games weren't unfair INSTEAD of difficult, they were difficult because they were unfair, and that was big part of the charm. How can you take a big sword you can barely heave around to go fight an angry fire-breathing dragon and expect it to be fair? How fulfilling can overcoming an obstacle be if you're on a even playing field all the time? Well it was much more so in the past than it is now, that's for sure.

Sep 3, 2013 05:14

DekuTreeIf a game is difficult because it's unfair then it's just a cheap way of creating difficulty. It doesn't promote player skill. It just presents a challenge that is either absolutely out of the player's control (as opposed to partially) or one that the player could not have seen coming without prior knowledge or information from an outside source. For example, I'm hit by the clear space in between Plesioth's tail and the ground. There is no visual indicator for the hitbox, so there is no way I could have used the skills I had obtained up to that point or my reaction time to avoid it as I literally did not see it coming. It should be the players fault they get hit, not the game's.

Sep 3, 2013 07:03

LoachyIf the game throws you a curveball that you don't see coming due to inexperience then sure I guess you could blame the game the first time, if you want to vent some frustration. But after that, you're aware it exists and can work towards learning to deal with it, and I see nothing artificial about that. Now I'm not defending getting hit by solid air, but how could you say intentionally avoiding hitboxes visible or not did not involve skill?

Sep 3, 2013 07:46

chrisim sticking with dekutree because it feels like there easier but there not

Nov 11, 2013 00:05

2 Other Answers

CantaPerMe Backer - Sep 3, 2013 04:29

The hitboxes aren't broken, they just don't make any sense. The challenge is to not rely on your eyes but on your knowledge. If you know the hitbox of a monsters attack, you can easily dodge it for the most part. In the current generation, the hitboxes have become more logical but in exchange most attacks have been designed in a way that they're almost impossible to dodge due to their ridiculous homing or range (I'm looking at you, Goldbeard-Ceadeus waterbeam) so in conclusion, I'd say that the old and current generation are somewhat even in that regard.
What makes the older games harder though is the fact that the monsters deal massive damage, even with proper equipment which leaves you less room for mistakes because one mistake can already be fatal (if you've experienced event Ivory/Stygian/Brachy's damage, that's pretty much the everyday life of an old school hunter). 3rd generation monsters deal less damage in general so they're much more forgiving in that sense because you can screw up every now and then and take more than 2 hits without getting defeated.

Just my two cents on that topic, I could write more about it but I don't have the time for now so I'll end that here.

1 Comment  •  2 Upvotes

LoachyAlatreon's headbutt!! More broken than any hitbox! Also yes I agree the wonky hitboxes are little more than an easy scapegoat that people love to jump on when moaning about previous Gens when they really had a very small part in the games' difficulty.

Sep 3, 2013 05:15

JZBeast - Sep 3, 2013 01:57

One thing that made newer MH games easier was the controls. There is a game that is difficult in a good way and difficult in a bad way. The good way is when it is intended, requiring timing and smarts. The bad way is when the controls get in the way. The first few Monster Hunters were a little bit of both. Such as the PSP ones, players had to develop the claw technique to turn the camera. Though I do agree with you in a way. I have played the heck out of Tri and then I played a good bit of freedom unite. Tri was denitely easier. Monster Hunter Tri Ultimate also seems to be easier than tri, but not in low rank but rather in high and G rank because of necessity, many people with the 3DS and people without internet play this game so all of the monsters have to be beatable when solo. Tri didnt have this problem as you could only do high rank while online so the monsters were designed more for groups. So yes, Monster Hunter 3U is probably the easiest Monster Hunter so far for both reasons. It has the best control system in the series in my opinion and the fights themselves overall are easier and more fair. Sorry for the long post, hope this helps to explain in some way.

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